Previous work

Over the years I've worked with many developers, helping their game build traction with a community and make an impact at release. Here are some case studies of developers I have worked with and the services I provided.

Into A Dream - Launch Campaign

Into A Dream released in August 2020 via Steam. I worked with developer Filipe on a launch campaign for the game, which involved some rebranding of the Steam page, press and content creator outreach, and the distribution of press releases.

The campaign picked up good coverage, receiving over 10 reviews, including coverage from Screen Rant, Adventure Gamers, and Powerup-Gaming.

“I was extremely grateful to have had the opportunity to work with Lewis and Neon Bedlam. With a very friendly, laid-back and incredibly professional approach, I felt at ease with discussing every aspect of the strategy with them, at any time, and they were restless in getting the best possible outcome for the project. It felt that, during the time working together, Neon Bedlam was an integral member of the Into A Dream team.”

-Filipe F. Thomaz (Developer of Into A Dream)

Chroma: Bloom and Blight - Kickstarter Campaign

Neon Bedlam worked with Clarity Games on the successful Kickstarter campaign for Chroma: Bloom and Blight. With a mammoth 100,000 Euro funding target it was important to get Chroma some coverage and attention.

Our outreach brought some important coverage for the game, including features in PC Invasion and Worth Playing.

As well as press outreach and press release distribution, we also help Clarity Game’s with a sizable YouTube advertising campaign, offering a breakdown of target audiences and affordable CPC trends.

"Neon Bedlam has been an absolute pleasure to work with. Not only did their expertise help us reach our quite ambitious Kickstarter goal but they also helped us prepare for the future by always being open to questions. Working with them wasn't just effective but also an invaluable learning experience."

-Philipp Baumgart (Lead Developer, Clarity Games)

Mythgard - Community Management and ongoing Marketing/PR

Our work with Rhino Games, Inc on Mythgard is an ongoing contract due to the game’s live-service nature.

Since taking charge of Mythgard’s social media channels we have increase community interaction by over 200%, the channels themselves have grown an additional 15% based on previous months.

We are also responsible for the ongoing outreach of Mythgard. We recently worked with several streamers and content creators, as well as the press to help build traction and attention for the game. Since starting work with Rhino Games, Inc Mythgard’s player base has increased by over 250%.