We started work with D20 Studios and Summoners Fate in early 2021. During our year-long contract, we helped rebuild key game parts, including a UI overhaul, progression system ideas, and an improved new player experience.
Once the game was overhauled, we started building Summoners Fate’s profile. Although the game is inherently a roguelike deck builder, we decided to market it more as a board game, due to how its overworld and turn-based combat work.
Our outreach helped bring some great traction to Summoners with videos from Splattercat, Retromation, and Wanderbots. This coverage helped Summoners Fate sell over 6,000 units in its opening month and achieve over 100 Steam reviews at 93%.